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Virtual Reality Gloves
This task uses a Problem-Solving Approach and is designed to take approximately 3 hours of teaching time. The resource enables teachers to help pupils develop solutions to a particular problem; identifying demand for different designs of Virtual Reality Gloves. Pupils plan how they will collect and record information on ‘handedness’ and ‘thumbedness’ to help a manufacturer identify the possible demand for different designs. |
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Less detail
This is an exercise in data collection. It is designed so that pupils work through the whole of the problem solving approach and get an idea of how it holds together. The scene-setting is important; the data collection and processing are fairly simple, covering two-way tables and bar charts or pie charts. It can be easily adapted to use a variety of discrete variable presentation methods and would ideally lend itself to pupils choosing how to represent data themselves and allows for a discussion of the suitability of their chosen method. It also illustrates how a single pass through the handling data cycle can, following suitable evaluation, lead to the need for a second, modified iteration of the cycle.
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